# PA_PVP Name: PA_PVP Subtitle: PLUTONIUM-like Adversarial Peer Validation Protocol Type: Copy/paste decision loop URL: https://xxyoudeadpunkxx.github.io/PA_PVP-a-PLUTONIUM-like-Adversarial-Peer-Validation-Protocol/ Repository: https://github.com/XxYouDeaDPunKxX/PA_PVP-a-PLUTONIUM-like-Adversarial-Peer-Validation-Protocol License: CC BY-SA 4.0 License URL: https://creativecommons.org/licenses/by-sa/4.0/ Canonical protocol file: PA_PVP_full_v9.9.0_canonical.txt ## What this is PA_PVP is a copy/paste decision protocol for movement under uncertainty: clear verdicts, one executable next action, reality probes, bounded uncertainty, and less drift. It is not a brainstorming prompt or motivational decision aid. It is a rule-bound decision loop that turns unresolved material into a verdict, a next action, and reusable state. ## Operating line Close decisions. Keep moving. Doubt should generate motion, not delay. ## Use case Use PA_PVP when a plan, artifact, target, uncertain situation, or previous PA_PVP output needs pressure-testing and closure into a concrete next move. ## Canonical source The canonical protocol file is: PA_PVP_full_v9.9.0_canonical.txt Treat the repository as the live public source. Treat this file as the LLM-readable project index, not as the full protocol specification. ## Purpose PA_PVP takes a plan, artifact, target, uncertain situation, or previous PA_PVP output and returns a verdict, one executable next action, and a state that can be pasted back later. ## Use cases - reversible choice that still needs a clean next step - decision that will not close - plan that needs pressure-testing - artifact that needs validation - project with too many possible next steps - previous PA_PVP output to continue ## Output surfaces A valid PA_PVP decision run gives two surfaces: - one machine snapshot in a single code block - one human table after the code block Machine snapshot markers include: - STATE: DECISION.TEST.FINAL - [QUEUE] - [NEXT] The code block is the machine state. The human table is for scanning and is not reusable machine state. ## Core verdicts - DO NOW - DO LATER - DISCARD ## Core states - DRAFT - ACTIVE - STANDBY - PROBING - CLOSED - EXPIRED - DISCARDED ## Loop 1. Paste a plan, artifact, target, or current PA_PVP state. 2. Get the verdict and [NEXT]. 3. Execute, simulate, or inspect the next step. 4. Paste the previous output back. 5. PA_PVP continues from the state instead of restarting from zero. ## Input surfaces - PLAN - ARTIFACT - TOOL plus TARGET - PREV - full previous PA_PVP snapshot as input ## AskUser switch Default AskUser = OFF. When evidence is missing, PA_PVP simulates, parks, probes, or cuts by rule. AskUser = ON allows one minimal operator-facing evidence request only when mechanically eligible. ## Practical limits PA_PVP is not a free-form brainstorming prompt. Small runs should stay short. Larger or riskier runs can expand only when state justifies it. If evidence is weak, PA_PVP should not pretend certainty. If output is invalid, do not reuse it as machine state. ## Discovery Set Machine-readable project files: - llms.txt: LLM-readable project index. - raw-manifest.json: structured machine-readable project manifest. - robots.txt: crawler access declaration. - sitemap.xml: sitemap for the GitHub Pages surface. HTML discovery signals: - canonical URL - rel=alternate for llms.txt - rel=alternate for raw-manifest.json - JSON-LD SoftwareSourceCode metadata - Open Graph metadata - footer machine-readable links ## Keywords decision protocol, adversarial peer validation, copy paste decision loop, clear verdicts, executable next action, bounded uncertainty, PA_PVP, PLUTONIUM-like protocol, decision closure, reality probes, reusable state